Sleeping Dogs goes no further than imagining Grand Theft Auto as Hong Kong actioner, pitting übermensch undercover cop against the bureaucracy of law enforcement as violently as the perils of the urban underworld. Noir is etched in neon gray, steeped in imperialism. Meaning: martial arts brawls, balletic shootouts, murderous scum defining the morality of hunky antiheroes, dudes with greasy, black-hole-black hair lighting cigarettes off the flames of burning cars. Drive while you can. The game deducts points from your cop side for mowing down NPCs, rewards you with Hong Kong dollars, today worth about 0.13 USD, for knocking over parking meters. Carelessly jump the curb with a car you’ve stolen from a man you’ve punched to death. None of this is consequential. Ultimately, you will need to prove yourself in a race, because no protagonist can be less than worthy of taking on the Chinese government single-handedly, should that need to happen. This worthiness manifests in automobiles, of which you own many and drive well, wellness defined not by how many pedestrians killed, but by how little you notice their lives rubber-banding around your digital fender. Drive on, chasing one another forever, even when you close your eyes.